About Squeezy

"Easy peasy lemon squeezy" is a running joke in my house. So, when I built a word puzzle about squeezing letters into place, the name wrote itself. — Jeff Chen

The path here

I started by sketching examples on slides, exploring the simple joy of watching words change from the inside. Then I taught myself enough code to make something playable. The real breakthrough came when an editor friend pointed out that the inserted letters could resolve into their own word — the meta that now caps every puzzle.

The lemon motif stuck because it does exactly what the game does: bright, punchy, no filler. Difficulty labels followed the vibe: Breezy for relaxed play, Wheezy when I want to lead you astray.

Under the hood

Every puzzle is handmade. I design each set so every insertion forms a valid word and every letter contributes to both the line and the meta. That constraint keeps things tight and the "aha" crisp.

Two modes:

Letters go inside words only, never at the ends. Focused search space, earned solves.

The team

I handle puzzle design and coding. Jim Horne, my longtime collaborator, runs the server-side work that delivers fresh games daily. Small team, craft-first approach, built in partnership with Hey, Good Game.

Squeezy is for you if...

You love patterns. You like tidy rules. You enjoy outsmarting a puzzle by just the right amount. Squeezy is a few minutes each day to see language from a new angle — and that satisfying click when the last tile lands.